Deep Rock Galactic: Rogue Core Database
Welcome to the ultimate Deep Rock Galactic: Rogue Core Database. Because this is a 1-4 player co-op FPS action roguelite rather than a traditional static shooter, understanding the difference between temporary in-run power and permanent meta-progression is the key to survival beyond the Greyout Barrier.
Last checked: 2026-05-18
Choose the Rogue Core data you need
Start with the route that matches the thing you are trying to verify: weapon data, upgrade logic, resource use, Reclaimer choice, missing fields, or patch impact.
Weapons
Open official weapon names, type groups, known stat status, source labels, and build-use tags before choosing a loadout.
- Best For
- Weapon stats, types, and synergies
- Browse weapons
- When your run question starts with damage, ammo, or weapon pairing.
Upgrades
Check Expenite upgrade costs, Workbench and Bio Booster notes, sample MVP values, and priority triggers without treating partial rows as final balance.
- Best For
- Upgrade pools and priority logic
- Open upgrades
- When you need temporary power, trigger rules, or evidence status.
Resources & Expenite
Track Expenite, Expenite Gems, Buckets, Large Nodules, Cameras, Data Terminals, C-Scrip, Merits, and how each resource connects to run or permanent progression.
- Best For
- Resource sources and progression use
- See resources
- When you need to separate run-only spending from Ramrod unlocks.
Classes & Reclaimers
Compare Reclaimer roles, official ability values, class skills, deck pairings, and build-fit notes before deciding which kit to learn.
- Best For
- Phase Suit and Reclaimer choice
- Compare Reclaimers
- When the database answer depends on your starting class.
Data Completeness
See which database fields are verified, partial, missing, or still waiting for Early Access telemetry before trusting a number.
- Best For
- Missing fields and validation status
- Review missing data
- When a stat looks empty, unknown, or launch-window volatile.
Updates & Patch Impact
Check whether a patch, hotfix, known issue, or official update may have changed weapons, upgrades, resources, or progression values.
- Best For
- Latest changes that affect data
- Check updates
- When a value may have changed after the last checked date.
Key data rules before you click
What does this database cover?
Currently, the Rogue Core database covers Weapons, Upgrades, and Resources. Classes / Reclaimers are linked as a related decision hub. Missions and Corespawn Enemies are marked 🔴 [Tracking] until Early Access telemetry stabilizes.
Open routeWhere are the complete tables?
This Hub provides a high-level Data Completeness Matrix and "Zero-Click" field previews. Full, filterable tables live in their respective sub-database pages.
Open routeWhy are some fields marked "Unknown" or "Pending"?
The game enters Early Access on May 20, 2026. Official Wiki snippets and Alpha test data are volatile. If it isn't verified in the current build, it is marked [Tracking].
Open routeAre there "Best Weapon" Tier Lists here?
No. Build strength depends on your Phase Suit and random Workbench Upgrades. We provide field data and synergies; we do not publish fake, fixed S-tier lists without verifiable math.
Open routeWhy are there no Crafting recipe pages?
There is currently no confirmed traditional crafting system in the game. You unlock gear via research on the RV-09 "Ramrod".
Open routeWhat does the Rogue Core database currently cover?
The MVP of the Rogue Core wiki database currently covers Weapons, Upgrades, and Resources. Because Deep Rock Galactic: Rogue Core relies heavily on procedural generation and randomized loot, the data layer changes rapidly. We establish Classes / Reclaimers as a connected decision hub. Entities like Gauntlets, Risk Vectors, and specific Corespawn enemies are placed in our [Tracking] queue; we will not open empty pages for them until we have substantial, verified in-game telemetry.
Which database fields are reliable, partial, or still missing?
Reliable (Confirmed): Entity Names, Types, Official Categories, and Source Types (e.g., the Deepcore GK2 or the mineral Expenite). Partial (Needs Validation): Known Stats derived from official wiki snippets (which may be stubs) and Best Scenario use-cases derived from Alpha testing. Missing (Unknown): Strictly labeled as 🔴 [Unknown]. This includes exact Unlock Costs aboard the RV-09 "Ramrod", complete Upgrade Pools from the Processor Drone (R.E.P.D.), and exact weapon drop rates.
How should players use weapons, upgrades, and resources data without falling for fake tier lists?
Rogue Core's mechanics dictate that your power scales entirely based on the Phase Suit you start with, the gear you salvage from DRG equipment caches, and the temporary modifiers you buy. Looking for an absolute "Best Weapon Ranked S to F" is a trap. Instead, use the Rogue Core database to filter by type, source, and synergy tags. A weapon's value changes depending on whether you are running Solo or 4-player Co-op. Build your loadout using evidence-aware scenarios.
What is the difference between run data and permanent unlock data?
If you confuse run data with permanent data, your meta-progression will stall. Run Data (Temporary): During a mission, you salvage weapons to fill empty slots and mine Expenite to feed the R.E.P.D. (E.L.I.S) for temporary upgrades. If you die or extract, these buffs reset to zero. Permanent Unlock Data (Meta): By completing mission tasks and reclaiming dig sites, you earn meta-currency to research and permanently unlock new Reclaimer Weapons, Phase Suits, and Suit Mods aboard the RV-09 Ramrod.
When is a database entity ready for its own page?
To avoid spam and thin pages, an entity only gets a dedicated page (e.g., /database/weapons/deepcore-gk2/) when it passes our data completeness threshold. It requires a confirmed Name, Type, Source, Core Effect/Stats, Evidence label, and a Version stamp. If an item is only known from a 2-second YouTube frame or an empty stub, it remains a single row on the master table marked 🔴 [Tracking].
How often should the Rogue Core database be checked after updates?
Every major patch or hotfix during Early Access will aggressively rebalance weapon damage, Expenite cost curves, and Risk Vector lethality. Do not assume data is accurate forever. Look for the Last checked and Game Build timestamps on every database table. If a table hasn't been verified since the latest patch, treat the numbers as 🟡 [Stale / Needs Validation].
How Rogue Core Data Works: Mechanism & Taxonomy
Understanding the taxonomy of the Rogue Core database is critical. The game's entities are not isolated; they feed into a strict systemic loop designed around roguelite runs.
Database Entity Taxonomy & Organization
We organize the database into categories that reflect the player's progression tasks: Loadout Data: Reclaimers and Phase Suits. This is your starting baseline. Arsenal Data: Reclaimer Weapons, Support Tools, and Grenades (equipped pre-run or salvaged mid-run). Modifier Data: Upgrades, encompassing Workbench Enhancements, Bio Booster buffs, and Expenite temporary boosts. Economy Data: Resources (Expenite) and permanent progression currencies. World Data (Tracking): Missions, Risk Vectors, and Corespawn enemy types.
Evidence Levels and Data Confidence
Not all data is created equal. We utilize strict evidence badging so you know exactly what to trust. 🟢 Official Confirmed: Data pulled directly from GSG, Steam, or official patch notes. 🟢 Official Wiki Confirmed: Data extracted from official wiki.gg namespaces (manually verified). 🟡 Community-Tested: Mechanics verified by Reddit/Steam alpha testers. Reliable, but subject to rapid EA balancing. 🔴 Video-Informed: Frame-by-frame analysis of trailers. 🔴 Unknown / Tracking: Missing data we actively refuse to hallucinate.
Data Completeness Dashboard
💡 What is this? This matrix shows you exactly which fields in the Rogue Core wiki database are verified and which are missing. Because Early Access is volatile, transparency about missing data is more important than "looking full."
Rogue Core Database Preview Matrices
The following tables are Zero-Click Previews designed to show you field structures and current known baselines. Do not use these as complete lists. Click the provided links to access the full databases.
Weapons Database Preview
Weapons in Rogue Core define your damage output. You start with a basic Reclaimer Weapon and salvage the rest.
➔ Open the full Rogue Core weapons database
Upgrades & Modifiers Preview
Upgrades are split between Expenite temporary boosts, Bio Boosters, and Workbench enhancements.
➔ Review upgrade fields and evidence status
Resources & Progression Preview
If you do not understand the difference between temporary Expenite and permanent research materials, you will stall.
➔ View resource sources and progression links
Verification Queue: What We Are Still Testing
To maintain trust, we openly list the data we currently lack. This queue dictates when we will index new sub-pages for the database.
Complete Weapon Stats & Upgrade Pools: Official wiki snippets confirm the existence of weapons like the Charge Blaster and "Hammercaster" 58MM, but exact drop sources and Workbench scaling require Day 1 EA testing. The Expenite Cost Curve: Wiki data suggests the first R.E.P.D. upgrade costs 120 Expenite. We are tracking how this scales linearly or exponentially in Co-op vs. Solo. Permanent Unlock Research Trees: We know you unlock Phase Suits and Suit Mods on the Ramrod. We do not yet know the exact meta-currency names or the quantitative cost of the research tree. Mission Types and Risk Vectors: We will not publish a "Best Missions" guide until the procedural logic of the Risk Vectors (e.g., modifiers making Corespawn Clamourheads move 50% faster) is statistically mapped.
Common Mistakes When Using the Database
⚠️ For Players planning Builds: Treating Previews as Full Tables: The matrices above are structurally limited. You must click into the dedicated sub-hubs to see full, filterable rows, tags, and synergies. Blindly Trusting Alpha Numbers: Many videos reference Alpha 0.4 stats. The Early Access launch patch will aggressively rebalance these. Always check the Last checked date. Assuming "Unknown" means "None": If a weapon's Armor Piercing stat says 🔴 [Unknown], it does not mean it has zero armor piercing. It means we have not verified the math yet.
⚠️ For Content Verification: Community Claims are not Official: If Reddit says "Retcon has an infinite cooldown glitch," we log it as a Known Issue/Community Tested. We do not log it as the intended official database cooldown. Wiki Stubs are Dangerous: The official wiki.gg has several inaccessible or stub pages. We do not copy-paste blank tables just to pad out our database.
2. Run Data vs. Permanent Progression Data (Persistence Rules)
How to read uncertain data
Official names, source categories, and confirmed mechanics are separated from partial values, alpha-era numbers, and missing fields. If a row is marked Unknown, Tracking, or Pending, treat it as a verification target rather than a final Rogue Core stat.
Source Notes
- This page is assembled from the current Rogue Core launch brief, page PRD, and evidence-labeled editorial source material.
- Treat launch-window mechanics, balance, and exact values as tracking data until they are rechecked against the active Early Access build.
Frequently Asked Questions
Quick answers to the most common questions.
The database MVP currently covers Weapons, Upgrades, and Resources. Classes / Reclaimers are handled as a related decision hub. Data regarding Missions, Enemies (Corespawn), and Risk Vectors are currently 🔴 [Tracking] and will be published once we have verifi
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