Evidence-labeled / launch tracking

Deep Rock Galactic: Rogue Core Upgrades Guide & Database

The Deep Rock Galactic: Rogue Core upgrades page is now an evidence-first MVP database, not an “all known upgrades” claim. Use it to understand how Expenite, the R.E.P.D., upgrade choices, rarity, trigger conditions, and build fit work before treating any row as a fixed tier-list answer.

Last checked
2026-05-18
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status board
Primary keyword
Deep Rock Galactic: Rogue Core upgrades

Fast Answers

01

Overview

The Deep Rock Galactic: Rogue Core upgrades page is now an evidence-first MVP database, not an “all known upgrades” claim. Use it to understand how Expenite, the R.E.P.D., upgrade choices, rarity, trigger conditions, and build fit work before treating any row as a fixed tier-list answer.

Last checked: 2026-05-19 Build: Early Access launch window / official wiki recheck Confidence Summary: Upgrade mechanics: High Full upgrade pool: Incomplete Row balance values: Official wiki where listed, otherwise Tracking Evidence Policy: Official site / Steam / Official Wiki first; alpha and community notes only where clearly labeled.

Jump to the MVP upgrade table Check Expenite mechanics Plan builds

02

MVP Sample Rogue Core Upgrades and Effects

This table is a sample / MVP Rogue Core upgrades table. The official wiki states that the full game currently has over 100 upgrades and its list is incomplete, so this page does not claim to be exhaustive. The useful SEO and player value here is the verified structure: rarity, trigger, temporary status, and how a row should be used in a build.

03

How Expenite Upgrade Selection Works (Official Wiki)

The key launch-window correction: Rogue Core upgrades are generated by depositing Expenite into the R.E.P.D., and the official wiki now gives the cost curve and choice-count rules. This means the page can answer “how do upgrades work?” with real mechanics instead of vague tracking copy.

Practical answer: mine Expenite, deposit it, move into the R.E.P.D. radius when the threshold is met, then draft the upgrade that your current Reclaimer, weapon, and team can actually trigger.

04

How to Read the Upgrade Table

Do not read this page like a traditional “best upgrade” list. A Rogue Core upgrade is valuable only if your current run can trigger it reliably.

05

Quick Answers After You Check the Table

Are Expenite upgrades temporary or permanent? Expenite upgrades are temporary in-run upgrades. Permanent progression belongs to research and unlock systems aboard the RV-09 "Ramrod", not to the R.E.P.D. selection table.

How many upgrade choices do I get? Official wiki values: 1-2 players get 4 choices, 3 players get 5 choices, and 4 players get 6 choices. Health Reward is the rightmost option and can be selected by multiple players.

What is the first Expenite upgrade cost? The first upgrade costs 120 Expenite. Each later upgrade costs 10 more Expenite than the previous one.

Does Cooper get upgrades? Yes. When Cooper is present, a secondary Cooper-specific row appears after the player selects a personal upgrade.

Is this a full Rogue Core upgrade database? No. It is an MVP sample table with official mechanics and corrected row values. The official wiki says the upgrade list is incomplete and currently contains over 100 upgrades.

06

Which Upgrades Look Best Right Now?

The safest recommendation is not “pick the biggest number”; it is “pick the best trigger you can execute.”

07

Which Upgrades Should Beginners Pick First?

For beginners, survivability and simple triggers beat raw DPS. If you cannot reliably hit weakpoints, reload cancel, or fight in melee range, the “stronger” row can become a trap.

Pick Health Reward or defensive rows when the run is unstable. Pick reload or crit rows only if your current weapon makes the trigger easy. Pick melee rows mainly when you are on Slicer or already have survival tools. In solo, remember that Cooper may receive a follow-up upgrade choice when present.

Use the beginner guide after checking the table.

08

How Upgrades Connect to Builds

Evidence-based Rogue Core builds should be written as:

Reclaimer / deck anchor + weapon behavior + upgrade trigger + caveat

Examples:

Full build recipes belong on Builds; this page keeps the trigger evidence.

09

What Should You Check Next?

Compare weapons and stats Check Expenite and resources Compare Reclaimers and Phase Suits Plan evidence-based builds Track patch changes

MVP Sample Rogue Core Upgrades and Effects

Source-backed table for this page.

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How Expenite Upgrade Selection Works (Official Wiki)

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How to Read the Upgrade Table

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Which Upgrades Look Best Right Now?

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How Upgrades Connect to Builds

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Source Notes

  • This page is assembled from the current Rogue Core launch brief, page PRD, and evidence-labeled editorial source material.
  • Treat launch-window mechanics, balance, and exact values as tracking data until they are rechecked against the active Early Access build.

FAQ

What are upgrades in Deep Rock Galactic: Rogue Core?

They are run modifiers that give special abilities or stat bonuses for the duration of a run. Some rows are standard upgrades, some are Artifacts, and weapon-specific rows belong to Workbench upgrades.

How do Expenite upgrades work?

Deposit Expenite into the R.E.P.D. The first threshold is 120 Expenite, and each later threshold increases by 10. When the threshold is reached, move into the R.E.P.D. radius to trigger a paused selection event.

Are all upgrades listed here?

No. This is an MVP sample table. The official wiki says the list is incomplete and that over 100 upgrades exist.

Which upgrade is best?

The best upgrade is the one your current build can trigger. Spotter leans toward crit/weakpoint triggers, Slicer toward melee triggers, Falconer toward electricity/ability triggers, Guardian toward space and survival, and Retcon toward advanced risk windows.