Evidence-labeled / launch tracking

Deep Rock Galactic: Rogue Core Weapons Database

Use this Deep Rock Galactic: Rogue Core weapons database as the launch-window index for every weapon listed in the official wiki Weapons Table. The page now separates three things that must not be mixed: official weapon existence, known or pending stat values, and build fit.

Last checked
2026-05-18
Page type
item database
Primary keyword
Deep Rock Galactic: Rogue Core weapons

Fast Answers

All Official Rogue Core Weapons Table?

The table below follows the official Rogue Core:Weapons Table entity list. Where individual stats are not fully verified, the stat field uses Listed / stats pending instead of made-up damage, DPS, reload, or unlock values.

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What Changed in This Weapons Database?

The old page only tracked a partial set of captured weapons and mixed alpha-style stat claims with source-backed rows. That was not strong enough for Google EEAT or player trust. This version fixes the core data problem:

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How to Read the Weapon Table?

Weapon existence means the official wiki lists that weapon. Weapon stats mean damage, magazine size, reload, weakpoint, armor piercing, heat, electricity, spread, overheat, and Workbench behavior. Those are different evidence levels.

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Which Weapons Are Best Right Now?

The honest answer: there is no stable global best weapon list yet. Rogue Core is a roguelite, so a weapon becomes strong when it matches your Reclaimer, deck, Workbench upgrades, Expenite upgrade triggers, and team role.

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How Weapons Create Builds with Upgrades?

In Rogue Core, your starting Reclaimer Weapon is only one part of the build. The real build emerges during the run.

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Beginner Weapon Guidance?

Beginners should prioritize weapons with simple execution: predictable aim, readable reloads, and safe distance. Avoid planning around charged shots, melee-range shotgun loops, or Heavy Weapon ammo pressure until you understand Corespawn mo

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01

Overview

Use this Deep Rock Galactic: Rogue Core weapons database as the launch-window index for every weapon listed in the official wiki Weapons Table. The page now separates three things that must not be mixed: official weapon existence, known or pending stat values, and build fit.

Last checked: 2026-05-19 Build: Early Access launch window / official wiki recheck Evidence policy: The weapon list is official wiki backed. Single-weapon stat lines are marked Listed / stats pending unless a stable official stat page is available and rechecked against the EA build. SEO role: satisfy “Rogue Core weapons,” “all weapons,” “weapon stats,” “best weapons,” and “weapon builds” without inventing DPS.

Jump to all weapons How weapons affect builds Compare classes

02

All Official Rogue Core Weapons Table

The table below follows the official Rogue Core:Weapons Table entity list. Where individual stats are not fully verified, the stat field uses Listed / stats pending instead of made-up damage, DPS, reload, or unlock values.

03

What Changed in This Weapons Database

The old page only tracked a partial set of captured weapons and mixed alpha-style stat claims with source-backed rows. That was not strong enough for Google EEAT or player trust. This version fixes the core data problem:

04

How to Read the Weapon Table

Weapon existence means the official wiki lists that weapon. Weapon stats mean damage, magazine size, reload, weakpoint, armor piercing, heat, electricity, spread, overheat, and Workbench behavior. Those are different evidence levels.

05

Which Weapons Are Best Right Now?

The honest answer: there is no stable global best weapon list yet. Rogue Core is a roguelite, so a weapon becomes strong when it matches your Reclaimer, deck, Workbench upgrades, Expenite upgrade triggers, and team role.

Use these safe filters instead:

This is a framework, not a tier list. After launch, a “best weapon” row should require screenshots or verified patch data.

06

How Weapons Create Builds with Upgrades

In Rogue Core, your starting Reclaimer Weapon is only one part of the build. The real build emerges during the run.

Choose a Reclaimer / Phase Suit aboard the RV-09 "Ramrod". Pick one starting Reclaimer Weapon from your permanent unlock pool. Salvage additional weapons and equipment inside the mission. Mine Expenite and deposit it into the R.E.P.D. for temporary upgrades. Use Workbenches and upgrade choices to make the current weapon fit the run.

That is why the database labels weapon behavior instead of pretending that one static loadout can answer every run.

07

Beginner Weapon Guidance

Beginners should prioritize weapons with simple execution: predictable aim, readable reloads, and safe distance. Avoid planning around charged shots, melee-range shotgun loops, or Heavy Weapon ammo pressure until you understand Corespawn movement and Expenite pacing.

Safe first-run questions:

Start with the beginner guide before chasing weapon tier lists.

08

Solo vs Co-op Weapon Fit

Solo: You need generalist coverage because Cooper cannot replace a full team. Favor weapons that solve both swarm pressure and elite pressure across your full kit, not just one weapon row.

Co-op: Specialization becomes safer. One player can carry an AoE-heavy weapon while another uses weakpoint or Heavy Weapon pressure. Spotter crit support, Guardian space control, Falconer electric windows, Slicer melee pressure, and Retcon reset windows all change weapon value.

Compare Reclaimers and Phase Suits before locking a weapon opinion.

09

Source Log

Official Deep Rock Galactic Wiki - Weapons Table: confirms the full listed weapon names and broad categories, including Heavy Weapons. Source: Weapons Table. Official Rogue Core site: confirms starting Reclaimer Weapons, in-run salvage, Expenite temporary upgrades, and permanent unlock categories. Source: Official Rogue Core page. Steam store page: confirms roguelite structure, Early Access context, and 1-4 player co-op framing. Source: Steam store.

10

Still Choosing a Weapon? Read These Next

Compare upgrades and trigger conditions Check Expenite and resource mechanics Compare Reclaimers and Phase Suits Plan evidence-based builds Compare Rogue Core with Deep Rock Galactic

Tracked Records

MM-4 Charger Pistol

Pistol / Listed / stats pending / Charged shot / precision candidate

"Stubby" Voltaic SMG

Submachine Gun / Listed / stats pending / Electric / high-rate candidate

Deepcore GK2

Assault Rifle / Listed / stats pending / Reliable rifle / baseline precision

Shock Striker

Pistol / Listed / stats pending / Electric control / status trigger

Devastator Blaster Pistol

Pistol / Listed / stats pending / AoE / swarm-control candidate

BRT7 Burst Fire Gun

Pistol / Listed / stats pending / Burst / reload-trigger candidate

"Bulldog" Heavy Revolver

Pistol / Listed / stats pending / Heavy single-shot / weakpoint candidate

"Warthog" Auto 210

Shotgun / Listed / stats pending / Close-range / Slicer fit candidate

P-96 Mag Blaster

Assault Rifle / Listed / stats pending / Sustained fire candidate

Zhukov NUK17

Submachine Gun / Listed / stats pending / High-rate on-hit candidate

Cadna Field Projector

Pistol / Listed / stats pending / Area denial / support candidate

Drak-25 Plasma Rifle

Assault Rifle / Listed / stats pending / Plasma / heat or overheat candidate

"Hammercaster" 58MM

Heavy Weapon / Listed / stats pending / Armor burst / elite focus candidate

Lark Series-10

Pistol / Listed / stats pending / Precision / utility candidate

Jury-Rigged Boomstick

Shotgun / Listed / stats pending / Close burst / melee-range candidate

M1000 Classic

Semi-Automatic Rifle / Listed / stats pending / Weakpoint / long-range candidate

"Beltstrom" CMP-60

Submachine Gun / Listed / stats pending / Sustained suppressive fire candidate

Bolt-Tec "Silverback" HAR-50

Assault Rifle / Listed / stats pending / Elite rifle / burst candidate

Bolt-Tec "Decker" SMG

Submachine Gun / Listed / stats pending / High-rate trigger engine candidate

"Hurricane" Guided Rocket System

Heavy Weapon / Listed / stats pending / Guided explosive / swarm or elite candidate

Deepcore 40mm PGL

Heavy Weapon / Listed / stats pending / Explosive launcher / swarm burst candidate

"Lead Storm" Powered Minigun

Heavy Weapon / Listed / stats pending / Sustained fire / boss pressure candidate

"Thunderhead" Heavy Autocannon

Heavy Weapon / Listed / stats pending / Area suppression / armor pressure candidate

Breach Cutter

Heavy Weapon / Listed / stats pending / Line clear / armor or swarm candidate

All Official Rogue Core Weapons Table

Source-backed table for this page.

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What Changed in This Weapons Database

Source-backed table for this page.

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How to Read the Weapon Table

Source-backed table for this page.

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Which Weapons Are Best Right Now?

Source-backed table for this page.

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Beginner Weapon Guidance

Source-backed table for this page.

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Source Notes

  • This page is assembled from the current Rogue Core launch brief, page PRD, and evidence-labeled editorial source material.
  • Treat launch-window mechanics, balance, and exact values as tracking data until they are rechecked against the active Early Access build.

FAQ

How many weapons are listed in the official Rogue Core Weapons Table?

The current official table lists 24 entries, including pistols, SMGs, assault rifles, shotguns, semi-auto rifles, and Heavy Weapons.

Are weapon stats complete?

No. This page treats weapon existence as confirmed and individual stat lines as pending unless they have stable source-backed values.

Why do many rows say Listed / stats pending?

Because publishing invented damage, DPS, reload, or unlock costs would be worse than leaving the field clearly pending.

Which weapon is best?

There is no universal best weapon yet. Use weapon behavior plus upgrade triggers: crit, reload, melee, electric, AoE, armor pressure, or sustained fire.

Do DRG weapon assumptions carry over?

Not directly. Some names are familiar, but Rogue Core uses a different roguelite structure with in-run upgrades and different build rules.