MM-4 Charger Pistol
Pistol / Listed / stats pending / Charged shot / precision candidate
Use this Deep Rock Galactic: Rogue Core weapons database as the launch-window index for every weapon listed in the official wiki Weapons Table. The page now separates three things that must not be mixed: official weapon existence, known or pending stat values, and build fit.
The table below follows the official Rogue Core:Weapons Table entity list. Where individual stats are not fully verified, the stat field uses Listed / stats pending instead of made-up damage, DPS, reload, or unlock values.
Jump to sectionThe old page only tracked a partial set of captured weapons and mixed alpha-style stat claims with source-backed rows. That was not strong enough for Google EEAT or player trust. This version fixes the core data problem:
Jump to sectionWeapon existence means the official wiki lists that weapon. Weapon stats mean damage, magazine size, reload, weakpoint, armor piercing, heat, electricity, spread, overheat, and Workbench behavior. Those are different evidence levels.
Jump to sectionThe honest answer: there is no stable global best weapon list yet. Rogue Core is a roguelite, so a weapon becomes strong when it matches your Reclaimer, deck, Workbench upgrades, Expenite upgrade triggers, and team role.
Jump to sectionIn Rogue Core, your starting Reclaimer Weapon is only one part of the build. The real build emerges during the run.
Jump to sectionBeginners should prioritize weapons with simple execution: predictable aim, readable reloads, and safe distance. Avoid planning around charged shots, melee-range shotgun loops, or Heavy Weapon ammo pressure until you understand Corespawn mo
Jump to sectionUse this Deep Rock Galactic: Rogue Core weapons database as the launch-window index for every weapon listed in the official wiki Weapons Table. The page now separates three things that must not be mixed: official weapon existence, known or pending stat values, and build fit.
Last checked: 2026-05-19 Build: Early Access launch window / official wiki recheck Evidence policy: The weapon list is official wiki backed. Single-weapon stat lines are marked Listed / stats pending unless a stable official stat page is available and rechecked against the EA build. SEO role: satisfy “Rogue Core weapons,” “all weapons,” “weapon stats,” “best weapons,” and “weapon builds” without inventing DPS.
Jump to all weapons How weapons affect builds Compare classes
The table below follows the official Rogue Core:Weapons Table entity list. Where individual stats are not fully verified, the stat field uses Listed / stats pending instead of made-up damage, DPS, reload, or unlock values.
The old page only tracked a partial set of captured weapons and mixed alpha-style stat claims with source-backed rows. That was not strong enough for Google EEAT or player trust. This version fixes the core data problem:
Weapon existence means the official wiki lists that weapon. Weapon stats mean damage, magazine size, reload, weakpoint, armor piercing, heat, electricity, spread, overheat, and Workbench behavior. Those are different evidence levels.
The honest answer: there is no stable global best weapon list yet. Rogue Core is a roguelite, so a weapon becomes strong when it matches your Reclaimer, deck, Workbench upgrades, Expenite upgrade triggers, and team role.
Use these safe filters instead:
This is a framework, not a tier list. After launch, a “best weapon” row should require screenshots or verified patch data.
In Rogue Core, your starting Reclaimer Weapon is only one part of the build. The real build emerges during the run.
Choose a Reclaimer / Phase Suit aboard the RV-09 "Ramrod". Pick one starting Reclaimer Weapon from your permanent unlock pool. Salvage additional weapons and equipment inside the mission. Mine Expenite and deposit it into the R.E.P.D. for temporary upgrades. Use Workbenches and upgrade choices to make the current weapon fit the run.
That is why the database labels weapon behavior instead of pretending that one static loadout can answer every run.
Beginners should prioritize weapons with simple execution: predictable aim, readable reloads, and safe distance. Avoid planning around charged shots, melee-range shotgun loops, or Heavy Weapon ammo pressure until you understand Corespawn movement and Expenite pacing.
Safe first-run questions:
Start with the beginner guide before chasing weapon tier lists.
Solo: You need generalist coverage because Cooper cannot replace a full team. Favor weapons that solve both swarm pressure and elite pressure across your full kit, not just one weapon row.
Co-op: Specialization becomes safer. One player can carry an AoE-heavy weapon while another uses weakpoint or Heavy Weapon pressure. Spotter crit support, Guardian space control, Falconer electric windows, Slicer melee pressure, and Retcon reset windows all change weapon value.
Compare Reclaimers and Phase Suits before locking a weapon opinion.
Official Deep Rock Galactic Wiki - Weapons Table: confirms the full listed weapon names and broad categories, including Heavy Weapons. Source: Weapons Table. Official Rogue Core site: confirms starting Reclaimer Weapons, in-run salvage, Expenite temporary upgrades, and permanent unlock categories. Source: Official Rogue Core page. Steam store page: confirms roguelite structure, Early Access context, and 1-4 player co-op framing. Source: Steam store.
Compare upgrades and trigger conditions Check Expenite and resource mechanics Compare Reclaimers and Phase Suits Plan evidence-based builds Compare Rogue Core with Deep Rock Galactic
Pistol / Listed / stats pending / Charged shot / precision candidate
Submachine Gun / Listed / stats pending / Electric / high-rate candidate
Assault Rifle / Listed / stats pending / Reliable rifle / baseline precision
Pistol / Listed / stats pending / Electric control / status trigger
Pistol / Listed / stats pending / AoE / swarm-control candidate
Pistol / Listed / stats pending / Burst / reload-trigger candidate
Pistol / Listed / stats pending / Heavy single-shot / weakpoint candidate
Shotgun / Listed / stats pending / Close-range / Slicer fit candidate
Assault Rifle / Listed / stats pending / Sustained fire candidate
Submachine Gun / Listed / stats pending / High-rate on-hit candidate
Pistol / Listed / stats pending / Area denial / support candidate
Assault Rifle / Listed / stats pending / Plasma / heat or overheat candidate
Heavy Weapon / Listed / stats pending / Armor burst / elite focus candidate
Pistol / Listed / stats pending / Precision / utility candidate
Shotgun / Listed / stats pending / Close burst / melee-range candidate
Semi-Automatic Rifle / Listed / stats pending / Weakpoint / long-range candidate
Submachine Gun / Listed / stats pending / Sustained suppressive fire candidate
Assault Rifle / Listed / stats pending / Elite rifle / burst candidate
Submachine Gun / Listed / stats pending / High-rate trigger engine candidate
Heavy Weapon / Listed / stats pending / Guided explosive / swarm or elite candidate
Heavy Weapon / Listed / stats pending / Explosive launcher / swarm burst candidate
Heavy Weapon / Listed / stats pending / Sustained fire / boss pressure candidate
Heavy Weapon / Listed / stats pending / Area suppression / armor pressure candidate
Heavy Weapon / Listed / stats pending / Line clear / armor or swarm candidate
Source-backed table for this page.
Source-backed table for this page.
Source-backed table for this page.
Source-backed table for this page.
Source-backed table for this page.
The current official table lists 24 entries, including pistols, SMGs, assault rifles, shotguns, semi-auto rifles, and Heavy Weapons.
No. This page treats weapon existence as confirmed and individual stat lines as pending unless they have stable source-backed values.
Because publishing invented damage, DPS, reload, or unlock costs would be worse than leaving the field clearly pending.
There is no universal best weapon yet. Use weapon behavior plus upgrade triggers: crit, reload, melee, electric, AoE, armor pressure, or sustained fire.
Not directly. Some names are familiar, but Rogue Core uses a different roguelite structure with in-run upgrades and different build rules.